ANDERS HALVERSON

SOFTWARE ENGINEER // PRODUCER // GAME DESIGNER

PROJECTS

Quick Whips

Apr, 2022 -- Jun, 2022

Built in Construct 3, which uses visual scripting structured similarly to JavaScript, I learned the engine's ins and outs by creating a range of small systems and tests before starting this project during my sophomore year of high school.

Before Quick Whips, I already enjoyed math and programming. I made simple projects in Scratch and Java, and taught myself calculus, trigonometry, and basic discrete math concepts when I was younger.

I consider Quick Whips my first major project. Construct 3 is a real game engine used in shipped games. I spent a lot of time researching how it works and asking questions in the forums and Discord server to gain a strong understanding of the engine.

Breath of the Galaxies

Sep, 2022 -- Nov, 2022

Breath of the Galaxies is a 2D platformer inspired by the physics and gravity mechanics of Super Mario Galaxy, developed in Construct 3. I designed and programmed the entire game solo during my junior year of high school, focusing on smooth physics and responsive controls. Development slowed toward the end due to the engine's limitations, but the project was a major step in learning how to bring ambitious ideas to life within constraints.

Super Short Bros.

Nov, 2024 -- Dec, 2024

Super Short Bros. is a tile-scrolling 2D platformer inspired by Super Mario Bros. 3 and Super Mario Maker, developed in JavaFX. I built it as my final project for Computer Science 2 to demonstrate my understanding of JavaFX, choosing to challenge myself with a full platformer rather than a typical GUI-based application. The game includes player movement, collisions, enemies, level saving/loading, and tile-scrolling, all programmed from scratch.

v0.4.6 was the version I turned in for my university class (Dec, 2024). Since then, I continue to update the project, advancing my skills in Java and game engine development.

Gardens of New Babylon

Apr, 2025 -- May, 2025

A strategic board game developed as the final project for my Intro to Game Design and Development course. Gardens of New Babylon focuses on forming patterns by managing resources and strategically moving workers, set in a world inspired by the Hanging Gardens. I took on the Designer role, leading the core mechanics and managing the team's workflow. The project involved iterative playtesting, mechanic balancing, and creating a polished, playable prototype.

The game won "Most Innovative Mechanics" at the Stour Game Expo (SGX) Spring 2025.

Justice is Blind

Sep, 2025 -- Present

Currently leading and managing a team of 9 students (7 programmers and 2 artists) using Unity and GitHub for version control. The original concept and design was not my first choice. Nonetheless, I handled the technical work and ensured the game ran smoothly while staying glitch-free. So far, I've programmed Enemy AI, raycasting for better lighting and vision, and coaching other programmers based on knowledge and experiences gained through prior game development projects.

Through this I've been improving my leadership, problem-solving, and team management skills on a fast-paced student project. I had to quickly learn Unity, Git, and GitHub to assist the team.

More to come!

RESUME

ABOUT

I'm Anders Halverson. I am currently pursuing a Bachelor's degree in Computer Science with a concentration in Game Design and a minor in Mathematics at University of Wisconsin-Stout. My focus is on applying my programming, game design, and leadership skills to create innovative and fun video games everyone can enjoy.

I'm passionate and dedicated to self-learning, and have worked on several projects through my coursework and personal ambitions. Being at UW-Stout has taught me how to be a good leader and create high-functioning teams.

I spent my early childhood years in Tanzania. When living in Africa, I experienced other cultures, safaris, the Indian Ocean, and poverty. To add to my cultural awareness, I studied Databases in Ireland at the University of Limerick. For three years my parents adopted an Ethiopian teenager, which brought another culture into our household. Cross-cultural understanding has helped me manage diverse teams and enhanced my creative input with game design.

CONTACT

[email protected] LinkedIn GitHub